meshscatters and distributions
julia
using GLMakie, Random
GLMakie.activate!()
GLMakie.closeall() # close any open screen
Random.seed!(13)
x = -6:0.5:6
y = -6:0.5:6
z = 6exp.( -(x.^2 .+ y' .^ 2)./4)
box = Rect3(Point3f(-0.5), Vec3f(1))
n = 100
g(x) = x^(1/10)
alphas = [g(x) for x in range(0,1,length=n)]
cmap_alpha = resample_cmap(:linear_worb_100_25_c53_n256, n, alpha = alphas)
with_theme(theme_dark()) do
fig, ax, = meshscatter(x, y, z;
marker=box,
markersize = 0.5,
color = vec(z),
colormap = cmap_alpha,
colorrange = (0,6),
axis = (;
type = Axis3,
aspect = :data,
azimuth = 7.3,
elevation = 0.189,
perspectiveness = 0.5),
figure = (;
size =(1200,800)))
meshscatter!(ax, x .+ 7, y, z./2;
markersize = 0.25,
color = vec(z./2),
colormap = cmap_alpha,
colorrange = (0, 6),
#ambient = Vec3f(0.85, 0.85, 0.85), # lights?
backlight = 1.5f0)
xlims!(-5.5,10)
ylims!(-5.5,5.5)
hidedecorations!(ax; grid = false)
hidespines!(ax)
fig
end